With v4, however, Maxon began to develop the application for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore's bankruptcy. Initially, Cinema 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. The "Lite" variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CS through Adobe. This is part of a partnership between the two companies, where a Maxon-produced plug-in, called Cineware, allows any variant to create a seamless workflow with After Effects. "Lite" acts as an introductory version, with many features withheld. The difference is now only in licensing.Ģ014 saw the release of Cinema 4D Lite, which came packaged with Adobe After Effects Creative Cloud 2014. There is no technical difference between commercial, educational, or demo versions. It replaces all previous variants, including BodyPaint 3D, and includes all features of the past 'Studio' variant. The Substance-Engine now supports textures up to 8k in 16/32 -bit.As of R21, only one version of Cinema 4D is available.The initial state of contraints can now be recorded.Normal tags can now be created directly in the Phong tag.New copy behavir for animation keys and tracks.The Magnet and Brush tools were reworked so their settings are similar and both have been given new settings.The Iron tool can now preserve mesh edges.Additional options have been added to the Untriangulate command.The Edge Cut tool has new settings for creating n-gons.New Resolve Non-Manifold command to remove invalid geometry.Subdivision now also offers subdivision patterns.The Close Polygon Hole function has a few new settings.The Create Point command has several new settings.Various minor new features for modeling.New command for switching between the last two tools used.Selection conversion can now be done with tolerance.The Loop (and Ring) Selection tool have several new options.
Use Edge mode: Dbouble-clicking on an edge color will select all adjacent edges.Extrude direction is ascertained automatically for the Extrude object.Many new settings for Viewport effects (especially shadows).Similar Viewports can be configured together.The Viewport preferences are now all local.New color settings dialog for the Texture UV Editor.Cinema 4D can now also export materials defined via Material Nodes in FBX.The FBX import can make either FBX material values available as Nodes.When importing Alembic instances you can now select the type of instances that Cinema 4D should generate.Re-organization of the Viewport Display.Automatic recognition of touch-screen devices and deactivation if they malfunction.Cineware settings are now in the Project settings (and the new Cineware material settings).Re-arranging and use of view filters - presets can be created and other features.Go ZBrush for the exchange of information between ZBrush and Cinema 4D.For the Viewport Renderer (previously Hardware OpenGL) you can now define in detail which scene elements should be included for rendering.New functions for the Viewport Renderer (previously Hardware OpenGL).New glTF export for real-time web applications.New Hair shading model for the Viewport.There are no longer separate UV Point and UV Polygon modes (instead the modes Use Point, Use Edge and Use Polygon with which both geometry and UV elements can be edited).UV Pins to permanently affix UV points.Two new commands: UV Weld and UV Weld and Relax.Separate menu in the UV Manager for packing UV Islands.New, automatic UV mesh unwrap and relax function: Packing.display of UV Seams, Overlaps, Distortions, etc. New, comprehensive settings for the UV Editor, incl.New UV Unwrap command for a workflow based on edge selections (Seams).Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D